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- SSSSPPPPHHHHCCCCOOOOLLLL((((3333LLLL)))) SSSSPPPPHHHHCCCCOOOOLLLL((((3333LLLL))))
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- NNNNAAAAMMMMEEEE
- sssspppphhhhccccllllrrrr - set the diffuse r, g, b color components of bitmapped spheres.
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- FFFFOOOORRRRTTTTRRRRAAAANNNN 77777777 SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- ####iiiinnnncccclllluuuuddddeeee <<<<ggggllll////ffffsssspppphhhheeeerrrreeee....hhhh>>>>
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- ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee sssspppphhhhccccllllrrrr((((ccccllllrrrr))))
- rrrreeeeaaaallll ccccllllrrrr((((4444))))
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _c_l_r the specification of the diffuse color for bitmap spheres
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- sssspppphhhhccccllllrrrr specifies the diffuse color for the bitmapped spheres drawn with
- calls to sssspppphhhhddddrrrraaaa that are located between sssspppphhhhbbbbbbbbpppp and sssspppphhhheeeebbbbpppp.
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- sssspppphhhhccccllllrrrr must only be called between sssspppphhhhbbbbbbbbpppp and sssspppphhhheeeebbbbpppp or the results are
- undefined.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- libsphere, sphmod, sphobj, sphdra, sphgnp, sphfre, sphbbp, sphebp
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- NNNNOOOOTTTTEEEE
- sssspppphhhhccccllllrrrr only affects bitmapped spheres which are currently only
- implemented on the RealityEngine. The routine receives an array of four
- floating-point elements. In the current implementation on the
- RealityEngine, the first three elements specify r, g, and b,
- respectively, and the fourth component is not used and should be set to
- 1.0.
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- BBBBUUUUGGGGSSSS
- sssspppphhhhccccllllrrrr is currently not available in FORTRAN.
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- PPPPaaaaggggeeee 1111
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